It's a lot like a puzzle - I just know how to put all the pieces together as quickly as possible. I instinctively know exactly WHAT needs to be done, WHEN it needs to be done, and HOW I might best achieve that. After all these years, I guess I just know what I'm doing.
#Mdickie games pc pro
My closest counterpart, " Pro Wrestling X", has clocked up a good 3 YEARS in production - and that's a team effort! As you say, 3 months is the standard for me now though - so my fans get restless at anything longer. Of course, 6 months is still pretty astonishing for a game of that size and sophistication. MD: Well, let's not fly that flag too hard because time is gushing away from me like water at the moment! I estimated it would only take 3 months to turn Reach into a wrestling game, but the project is heading into its 6th month and I'm still working 12-hour days. One thing that's notable about you is how fast you complete games, often in three months did you ever have problems with procrastination, or is working so fast natural to you? Do you use any productivity tools such as to-do lists or schedules, or do you just work on things as you feel like it? MDickie is the author of dozens of unique games, and probably needs no introduction for most of this audience so I'll get right to the interview.ġ. So basically, if you’re looking for something new out of the boxing genre and you’re tired of EA’s monopoly on all things sports, then you can’t go wrong with Mdickie’s Reach.EDIT: Exclusive preview image courtesy of MDickie. Heck, the training and backstage segments are worth the $14.95 alone. Seriously this game sure beats the likes of other boxing titles out there that don’t give gamers half as much content. Overall, there’s a lot offered in Reach especially for the budget price of $14.95. Heck, some of those songs are pretty darn good when used as character entrance themes. And as always, the audio aspects of Reach are pretty darn good – many of the entrance themes and musical scores from previous Mdickie games make a return, but I’m not complaining. For many gamers out there it will probably remind them of model files from THQ’s early days on the N64, but in comparison to Wrestling Encore or Grass Roots, Reach does appear to have a much cleaner look.
Characters show damage accordingly and matches usually turn into dangerous looking brawls, which never fail to be entertaining.īut while we’re on the subject of characters, I should point out that Reach is one of the best looking Mdickie games to date. Fight Night Round 2 is still probably the most well-rounded boxing game for boxing (i.e., FN Round 3 just plain sucked due to its stiff animations and awful response timing.) However, what Reach lacks in punching variety and style options, it more than makes up for it with the simplistic yet fun boxing mechanics. Now as for the actual boxing, Reach isn’t the most comprehensive boxer on the market. Let’s get something straight though, the interactive options are not quite like Hard Time, but there are consistently more interactive sequences. I really like, though, how Reach incorporates a lot more user control and interactivity. Not only that, players will be put to the test in street fights, backstage brawls and even rare occasions that involve fights to the death. Throughout the player’s career they’ll encounter shady characters, egotistical maniacs, no-good cheaters and a host of other colorful, dangerous and edgy scenarios. It’s up to the player to find a manager, train their boxer, earn cash, move up the ranks, schedule pay perviews and fight like there’s no tomorrow. As usual, players will create a character and start off at the bottom of the boxing world barrel. And I must say, Reach has a much more evened out and well-paced career mode than any other Mdickie game in the past.
Of course, the meat and mash potatoes of the game is entirely holed up in the career mode. Much like Wrestling Encore, Reach lets players play in exhibition modes, tournaments or start a career. This time it’s all about boxing and Mat Dickie does a fantastic job of bringing the boxing world to life like no other developer out there. And while I wasn’t quite as thrilled with the likes of Grass Roots, Mdickie struck back with entertaining grace by releasing the likes of Hard Time and his latest efforts, Reach. Wrestling Encore is still one of my favorite wrestling games of all time. I’ve been a fan of Mdickie’s games for a while.